#ifndef SPRITE_H
#define SPRITE_H

#include <vector>
#include "Header.h"
//#include "Drawer.h"

class Sprite
{
public:
	Sprite();
	~Sprite();

	virtual void Draw()=0;
	virtual void Update()=0;

	std::vector<Point> triangles;
	//Drawer* drawer;
};

#endif